Description
This game involved working within the Oculus environment to produce something that, when was tested, was given quite high praise. The game used the full potential of a players space to climb a mountain returning haptic and visual feedback. I was personally responsible for many of the games visuals and its UI implementation.
Technology
Unity
Oculus
VR
Timeline
1 Month
Role
UI Designer
Player Interaction
Date Completed
June 2022
